ICM Week 8

This week we focused on video and sound. The video/imaging processing component is through DOM library and then there is a separate library for sound. I wanted to combine both of them to make a synth that you control with your webcam. I know the sounds are choppy and awful sounding. Once I closed more tabs and tested the sounds individually it sounded like a normal sine wave, so I think my computer/Chrome was struggling to handle all of the code.

Here’s a video of it in action below & you can play with it on my website here.

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ICM Week 7 – Extra!

So, now I’ve updated my gif slider to take inputs from the user. Click here to play with it! 

Some nice inputs that have output gifs that make some sense are things like happy/sad or hello/goodbye. Obviously you can get a lot of weird gifs if you want, but I’ve got it set for a PG rating (:

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ICM Week 7

This week we talked about APIs and how we can utilize information from the internet. Specifically, I worked with using the Giphy API to make my last week’s DOM project more variable and exciting. Now my sketch will use Giphy’s database to pull up cute cat and dog gifs. There is honestly some weird stuff when you query “cat + dog”, but that’s based on how Giphy categorizes the gifs. Most of it is of actually cats and dogs (sorry if weird stuff pops up). Click here to view my improved cat/dog gif slider website.

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Cube Switch Game Update – Code Is complete

The code and the circuit for the game is complete. We only need to fabricate the cube and run the Arduino wirelessly using Bluetooth. The game starts by hitting the start button all the way on the right. The user must hit the button of the corresponding LED within the allotted time. This amount of time shrinks with each button press until the user loses, at which point all the LEDs will flash.

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Cube Switch Game Update – No Timer Yet

An update to the progress of the game we are making for our midterm P Comp project. We currently have the circuit working without any count down timer. In the video below you can see that I am hitting the start button on the far right to activate the game. Next, I am matching the button I press to the LED that is lit up.


You have noticed that the analog pots are now replaced with buttons, and this was done just to simplify. As time allows, we will make some functions to allow us to switch out the buttons for different analog sensors.

Beginning Stages of Cube Switch Game

For the P Comp midterm, Marco Wylie and I are working on a game that is kind of mash-up of bop-it and a fidget cube. The device will be a box with LEDs and various switches/buttons on 5 sides (one side will have a handle and the on/off and start buttons). Our intention for how the user will interact with the game is below.

  • Flip the power switch to on.
  • Press “start” button to activate it.
  • An LED on a random side will light up and the user will have 10 seconds to hit the switch on the corresponding side.
    • If the user successfully hits the switch in time, another random side will light up and the user will have 9 seconds to hit the switch on that side… and so on. The time to hit each switch will decrease by 1 second every time.
    • If the user misses the switch in the allotted time, they lose and all the LEDs will flash. The game is over.
  • Once the game ends, the user can hit the start button to play again. Or turn off the power when he/she is done.

I am currently working on building the basic circuit and Arduino program for this. Here is the circuit that I built. It has pots, buttons, and LEDs that are each connected to the appropriate digital and analog pins.

So far I have set up the code so that I can get the LEDs to light up randomly when a button is pressed. I will need to add to the code so each LED is tied its button and so that it is connect to a timing system. Here is a short video and the code I have so far for the random LEDs lighting up.

 

A Portrait of Sara Erenthal

For the past month, I’ve been working with Anthony Bui, Barak Chamo, and Marco Wylie to create a ~5 minute portrait of a specialist. We connected with Sara Erenthal, who is an active artist in Bushwick. We went on multiple shoots to capture Sara in different environments. We met her at her home studio, on the street while making art, and also at a gallery opening. Things really came together when we were able to have a sit down interview and capture her story about where she started, what she’s doing now, and where she wants to go with her work.

This entire process definitely opened my eyes to how much more footage is actually shot than what is shown in the final video. We probably could’ve used more b-roll even though we already spend a lot of time capturing. There are a few small fixes we could do to refine the pacing of our interview cuts and b-roll. Of course, through the process, we learned about how to use the Mark II and Mark III cameras, three point lighting, and the basics of Adobe Premiere. While video & sound is not likely to be my main focus at ITP in the next years, I think I have a good handle on how to use these skills for documentation and communication. I definitely still want to improve how I can create narratives when using video and sound components in my future projects.

ITP Soundwalk

Earlier this semester, I worked with Jason Yung and Alan Peng to create a soundwalk that explores ITP on the 4th floor of Tisch. We finished this up on September 21 and I am posting this about a month late (sorry, Gabe!).

We were inspired by elements of Janet Cardiff’s “Her Long Black Hair” soundwalk that we did before coming up with our own soundwalk. I really liked how it felt like Janet was having a conversation with you. For instance, she would have a voice be louder in your right ear as if you were standing next to them. We have elements like that and we try to keep the listener immersed.

Our process came about by recording a conversation we had of why we came to ITP and what it means to us. We also recorded some instructions on how to walk through the floor, starting in room 50, and also some meditative instructions. We hoped that our soundwalk would help to give non-ITP people an idea of what ITP is like, and also remind ITP students to think about why there are here. Hopefully this will be a nice piece to document the sounds of this space before ITP moves to Brooklyn. Here is the soundwalk below. If you want to get the full experience, go to the fourth floor of Tisch and press play next the door of room 50.